On Target For All
MultiGun is a shooting sport in which competitors are required to use a rifle, pistol, and shotgun to shoot courses of fire. A course of fire may require the use of one, a combination of two, or all three firearms.
Match Director: Dan O'Carroll 614-325-2520
Scores posted at the bottom of this page.
Approx. 2:00 pm Saturday. Setup help is needed on the Saturday afternoon before the match ($15 match fee discount). Contact the Match Director for details if you would like to assist.
08:00 am Sunday ($10 match fee discount).
Match entry fee:
General Match Fee $25.00
The number of competitors will be limited to 66. Registration will open the weekend prior to the match. The best way to get information about the match is to sign up for the email list by emailing the match director at firstname.lastname@example.org.
The first way to ensure that you will have one of the 66 competitors slots is to be one of the first 66 people to pre-register online at https://clubs.practiscore.com/. If more than 66 sign up for the match then those above 66 will be wait listed. The second way to ensure that you will have a spot in the match is to assist with match setup on the Saturday afternoon before the Sunday match. The match director has sole discretion as to who has provided enough assistance to gain admission to the match. (Example: The match has 66 pre-registered competitors and five wait listed registrants. 2 unregistered people and 1 wait listed registrant assist with Saturday setup. The match now officially has 69 registered competitors and 4 wait listed registrants.)
Match Sign in
Match sign-in will start at . If a wait list has been started for the match, then additional unregistered people may add their names to the wait list at this time on a first come basis. If the match does not have 66 pre-registered competitors but reaches the 66 competitor limit due to walk up registrations, a wait list will be started. Match sign-in will end at . If a wait list has been started then those pre-registered competitors who have not signed in and are not in the line by will lose their spot in the match. If spots are now available to be filled, then the wait listed competitors will now be given the option (in order of the wait list) of entering the match until the 66 competitor limit has been reached.
If you come to the match without one of the 66 competitor slots and without assisting with match setup on Saturday, then you do this with the full knowledge that you may not be shooting the match. You do this at your own risk. The match staff and PCSI are in no way responsible for your lost time or travel expenses regardless of distance traveled.
If a competitor pre-registers online but later realizes that they cannot shoot the match and does not notify the match director by 9:30 am on match day, then that competitor will be considered a No Show.
No Shows will not be allowed to pre-register for the next match.
PCSI MultiGun Competition Match Overview
MultiGun is a shooting sport in which competitors are required to use a rifle, pistol, and shotgun to shoot courses of fire. A course of fire may require the use of one, a combination of two, or all three firearms. When possible, we let the shooter decide which targets are best engaged with which firearms. This can lead to some very creative “solutions” and lends itself to a freeform design that most shooters really enjoy.
New stage designs are presented at every match requiring competitors to be diverse in their shooting skills. We can’t emphasize enough the need for competitors to be completely familiar with their firearms and support equipment before they arrive at the range on match day. You need to make sure all of your equipment works together before stepping up to the firing line. On any given stage, a shooter may be required to shoot targets at distances varying from point blank range to 100 yards. Targets will be made of paper, steel and frangible clay pigeons. Some shotgun targets are engaged with small shot loads, others with slugs. Often "no-shoot" targets are interspersed with threat targets which incur a penalty when hit.
At PCSI we will offer competition matches in five gun divisions: Open, Tactical Iron Sights, Tactical Scoped, Heavy Metal Iron and Heavy Metal Scoped. Each competitor must declare his/her division at the time of event registration, prior to beginning the competition.
For more information on Divisions, equipment classifications, rules and scoring methods Click Here.
Competitors typically use semi-automatic rifles in .223 or larger caliber, shotguns 12 or 20 gauge and semi-automatic center fire handguns in 9mm and larger calibers. The handguns are carried in belt holsters, and are accompanied by spare magazines or speedloaders in pouches also attached to the belt. Long guns will be transported using slings, hand carried or special MultiGun carts between stages. Then longs guns are stored in gun racks while waiting your turn. They will be staged in assigned grounding areas in each shooting bay during your turn.
All firearms used in PCSI MultiGun matches must be safe and serviceable. They are subject to inspection at any time and will be withdrawn from the match if deemed unsafe. A good basic set of criteria for a competition firearm is that it must be accurate, reliable and in good working order. These guns must always be safe.
For those who might be new to the sport we have published an overview of the equipment & firearms that you would see at a typical MultiGun match. It is in no way an all-inclusive list but it serves to give you more insight on how to get a quick introduction into the sport.
Finally, you will find at the end of this introductory overview a minimum equipment list that a new competitor coming to his/her first PCSI MultiGun match should consider.
Rifle, Shotgun and Pistol Equipment Overview
For the rifle portion of a MultiGun match, the competitor must use a center fire rifle. From a practical point of view, the rifle must be a semi-automatic weapon that uses a detachable magazine, preferably with magazines having a capacity of at least 10 rounds. The most common rifles seen at MultiGun matches include: AR-15 (in its many configurations, but mainly in .223), M1 Carbine, AK-47, M1A.
Far and away, the AR-15 is the rifle of choice at MultiGun matches. Most competitors use some sort of optical sight but many rely on traditional iron sights as well. A common modification is to replace the standard muzzle brake with an effective compensator. This appears to better dampen the recoil and improve the target reacquisition times.
For stages that require the use of a shotgun the competitor will generally use a semi-automatic or pump action, high capacity shotgun. 12 and 20 gauge are the most common with 20 gauge being the smallest allowed. A good shotgunner with a pump can shoot times that are competitive with the semi-autos, but the autoloaders definitely have an edge, especially for someone who doesn't have a lot of experience.
Magazine tube capacity can be a significant factor on some courses. The more rounds you can have in your gun initially, the fewer rounds you have to load along the way. Remember when magazine capacity is specified for a shotgun, the number includes the round in the chamber. Magazine extensions are relatively inexpensive add-ons for most common shotguns.
Most targets for shotgun stages are steel: Pepper Poppers, US Popper, various sizes of round or square plates and of course thrown frangible clay pigeons. These targets are always engaged with lead shot. Most competitors use #7 1/2 or #8 birdshot, with a few going as large as #6. Stages may also include some IPSC cardboard targets that are engaged with slugs.
More often than not, many stages of a MultiGun match will require the use of a center fire pistol that is at least 9mm (semi-auto) in caliber. The higher capacity and ability to support much faster reloads makes semi-automatic pistols the preference of most competitors.
Your First Match
When you come to your first match, you will need to bring along a minimum contingent of equipment. Don't go overboard initially. Remember you may need to move all of your equipment from stage to stage. For you first match you need to consider the following:
Make sure your ammo can pass the magnet test. We do not allow tracer, incendiary, armor piercing or steel core or steel jacketed ammunition. One magazine of this type of ammunition could ruin all of our rifle grade targets in just a few moments.
A .223 or larger caliber, semi-automatic rifle in good working order.
A rifle case (soft or hard). When you first arrive at our range, your rifle must be encased and we are requiring the use of empty chamber flags or equivalent method.
At least 3 30-round magazines or the equivalent in lower capacity magazines. Our rifle stages can require as many as 30-60 rounds. If you need to take any extra shots you probably want to carry at least one spare in case you need it during the run.
Some way to carry around your extra magazines. Various types of inexpensive magazine pouches are available from a number of sources, although you may be able to just stick it in your belt or pocket for your first match.
At least 100 rounds of ammunition. If you need extra shots, its better have enough ammunition than not. If you have a "range malfunction" during your run and need to "reshoot", you'd better have enough ammunition to reshoot the entire course of fire. There's no point in cutting too close on the amount of ammunition you bring, you can always use the excess at the next match.
$1A 20 gauge or larger, pump or semi-automatic shotgun in good working order.
$1A shotgun case (soft or hard). When you first arrive at our range, your shotgun must be encased!
$1At least 100 rounds of lead shot, size #6 or smaller (i.e., #6, #7 1/2, #8, etc.). In addition, we sometimes require slugs on certain stages. We also suggest that you bring 20-25 shotgun slugs as well.
$1Some way to carry extra shells during the running of the course. This could include “tactical strippers” that attach to your belt; a pouch (like a "fanny pack") that goes around your waist; special shotgun ammunition belts with elastic loops to hold individual rounds, which goes around your waist or is worn as a bandoleer over one shoulder which give you quick access to additional shells.
A semi-automatic or revolver handgun in at least 9mm (no .380 or smaller)
A holster that attaches to your belt, completely covers the trigger area of your handgun, and keeps the muzzle of the holstered handgun pointed downward into a "zone" that is within 1 meter of the wearer. The holster must firmly retain the pistol in all shooting positions. Inexpensive fabric nylon holsters (such as those made by "Uncle Mike") will work although not recommended.
At least four magazines. It is not unusual for a stage to require multiple magazine changes since a single stage may require 35-40 rounds.
Mag pouches or other way to hold your spare magazines at your belt. Again, inexpensive nylon holders are available at most gun stores and even some discount stores.
At least 100-150 rounds of ammunition. If you need extra shots, its better have enough ammunition on your person to complete the course of fire (CoF). Also, if you have a "range malfunction" during your run and need to "reshoot", you'd better have enough ammunition to reshoot the entire course. There's no point in cutting too close on the amount of ammunition you bring, you can always use the excess at the next match.
Eye and ear protection. To shoot any match at the PCSI, you must wear safety or shooting glasses and some type of ear protection (plugs or muffs). Your regular sunglasses will not qualify as safety glasses, except for certain models of Gargoyles, Bolle, etc. that are designed as sports safety glasses as well.
Clothing that is suitable for the season and provides adequate freedom of movement without being too loose, causing catches on props. If the weather forecast includes moisture, you might want to bring some foul-weather gear (rain suit, poncho, etc.).
Knee and/or elbow pads, especially if you are sensitive in those areas. You can count on having to go to kneeling and prone at least once during most every match. If some padding will prevent injury when you get too enthusiastic, consider bringing some.
MultiGun Cart, dolly or luggage cart to carry around all of your guns & gear. Though not required it will make you job of moving from stage to stage much easier.
Water and food. Especially during the summer, dehydration is a problem. Our club usually has drinking water available, but it is easier if you bring some yourself and have it with you. A light snack can help keep your energy up as well.
Bug repellant. The range is home to many critters that like to bite and few that like go home with you after the match.
This may be a long list, but it is pretty much driven by common sense. Don’t forget to review our range and match rules at (link) before arriving at the range.
Come on out and have a good time.